Worlds Ending: Dystopian and Post-Apocalyptic Settings

November 4, 2016

Our entertainment industry, including film, television, fiction and games is rife with dystopian and post-apocalyptic narratives, but where did this genre come from and why is it so engaging?  What makes the setting so attractive in games like Fallout 4?  In this episode we will look at the fun of playing at the end of the world.

Contributor: John Conway

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Narrative or Sandbox? Taking a Look at No Man’s Sky

October 28, 2016

In this episode we will take a look at two contrasting styles of video games: those that are driven by story, narrative and character and those that are “open sandboxes.”  No Man’s Sky will be discussed to see if it has failed or if it is successful as a game without a narrative thrust.  Can games without narrative or character be successful.  If so, how?

Contributor: John Conway

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Game Designer’s Workshop: Designing Games in the Era of Realism and Genre Fiction

July 1, 2016

We live in a time when our movie and game culture is full of fantastic imagery yet we are at the height of scientific achievement. What does it mean to create games in a time of scientific Realism? This episode will explore what Realism is and what “Genre Fiction” is and how it affects what we do as game designers. The episode will also take a look at what some of the more creative writers trafficking in Realism have said about their own creativity.

Contributor: John Conway

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Game Designer’s Workshop: The World Building Secrets of Lewis and Tolkien

April 22, 2016

In this first episode of the series John Conway discusses a variety of ideas and concepts that relate to the concept of “world building,” leaning on two masters of the craft: C.S. Lewis and J.R.R. Tolkien.

      Contributor: John Conway

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