Worlds Ending: Dystopian and Post-Apocalyptic Settings

November 4, 2016

Our entertainment industry, including film, television, fiction and games is rife with dystopian and post-apocalyptic narratives, but where did this genre come from and why is it so engaging?  What makes the setting so attractive in games like Fallout 4?  In this episode we will look at the fun of playing at the end of the world.

Contributor: John Conway

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Game Designer’s Workshop: World-building 101

October 14, 2016

In this episode the concept of world-building is discussed in order to help designers create immersive contexts for their games, settings that are consistent and believable.  Advice is shared by writers like Tolkien, C.S. Lewis and Gary Gygax.

Contributor: John Conway

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Game Designer’s Workshop: Designing Games in the Era of Realism and Genre Fiction

July 1, 2016

We live in a time when our movie and game culture is full of fantastic imagery yet we are at the height of scientific achievement. What does it mean to create games in a time of scientific Realism? This episode will explore what Realism is and what “Genre Fiction” is and how it affects what we do as game designers. The episode will also take a look at what some of the more creative writers trafficking in Realism have said about their own creativity.

Contributor: John Conway

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Game Designer’s Workshop: The World Building Secrets of Lewis and Tolkien

April 22, 2016

In this first episode of the series John Conway discusses a variety of ideas and concepts that relate to the concept of “world building,” leaning on two masters of the craft: C.S. Lewis and J.R.R. Tolkien.

      Contributor: John Conway

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