Narrative or Sandbox? Taking a Look at No Man’s Sky

October 28, 2016

In this episode we will take a look at two contrasting styles of video games: those that are driven by story, narrative and character and those that are “open sandboxes.”  No Man’s Sky will be discussed to see if it has failed or if it is successful as a game without a narrative thrust.  Can games without narrative or character be successful.  If so, how?

Contributor: John Conway

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Game Designer’s Workshop: World-building 101

October 14, 2016

In this episode the concept of world-building is discussed in order to help designers create immersive contexts for their games, settings that are consistent and believable.  Advice is shared by writers like Tolkien, C.S. Lewis and Gary Gygax.

Contributor: John Conway

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Game Designer’s Workshop: The World Building Secrets of Lewis and Tolkien

April 22, 2016

In this first episode of the series John Conway discusses a variety of ideas and concepts that relate to the concept of “world building,” leaning on two masters of the craft: C.S. Lewis and J.R.R. Tolkien.

      Contributor: John Conway

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